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//
// $Id: CombatEvent.h,v 1.5 1997/10/23 02:25:35 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import <AppKit/AppKit.h>
#import "Empire.h"
typedef enum _CombatEventType {
cet_update1,
cet_update3,
cet_explosions,
cet_strip_icons
} CombatEventType;
@class Map;
@class MapView;
//======================================================================
@interface CombatEvent : NSObject
{
CombatEventType combatEventType;
EMMapLocation eventLocation;
MapToken tokens[9];
int explosionCount;
Player player;
}
+ updateAtLocation:(EMMapLocation)target ofMap:(Map *)map;
+ update3x3AroundLocation:(EMMapLocation)target ofMap:(Map *)map;
+ showExplosions:(int)count atLocation:(EMMapLocation)target;
+ stripIconsOfPlayer:(Player)number;
- initUpdateAtLocation:(EMMapLocation)target ofMap:(Map *)map;
- initUpdate3x3AroundLocation:(EMMapLocation)target ofMap:(Map *)map;
- initShowExplosions:(int)count atLocation:(EMMapLocation)target;
- initStripIconsOfPlayer:(Player)number;
- (void) replayCombatFor:(Map *)map in:(MapView *)mapView;
- (NSString *) description;
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.