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// // $Id: CombatEvent.h,v 1.5 1997/10/23 02:25:35 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" typedef enum _CombatEventType { cet_update1, cet_update3, cet_explosions, cet_strip_icons } CombatEventType; @class Map; @class MapView; //====================================================================== @interface CombatEvent : NSObject { CombatEventType combatEventType; EMMapLocation eventLocation; MapToken tokens[9]; int explosionCount; Player player; } + updateAtLocation:(EMMapLocation)target ofMap:(Map *)map; + update3x3AroundLocation:(EMMapLocation)target ofMap:(Map *)map; + showExplosions:(int)count atLocation:(EMMapLocation)target; + stripIconsOfPlayer:(Player)number; - initUpdateAtLocation:(EMMapLocation)target ofMap:(Map *)map; - initUpdate3x3AroundLocation:(EMMapLocation)target ofMap:(Map *)map; - initShowExplosions:(int)count atLocation:(EMMapLocation)target; - initStripIconsOfPlayer:(Player)number; - (void) replayCombatFor:(Map *)map in:(MapView *)mapView; - (NSString *) description; @end
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