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//
// $Id: CityUnitsInspector.m,v 1.8 1997/10/31 04:51:36 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: CityUnitsInspector.m,v 1.8 1997/10/31 04:51:36 nygard Exp $");
#import "CityUnitsInspector.h"
#import "City.h"
#import "Unit.h"
#import "EmpireImageVendor.h"
static CityUnitsInspector *_instance = nil;
//======================================================================
// The City Units Inspector shows a list of all the units that are
// currently within the city.
//
// It could be extended, for example, so that double clicking a unit
// in the list will select it on the main map.
//======================================================================
@implementation CityUnitsInspector
+ instance
{
if (_instance == nil)
_instance = [[CityUnitsInspector alloc] init];
return _instance;
}
//----------------------------------------------------------------------
- (void) awakeFromNib
{
[super awakeFromNib];
[iconColumn setDataCell:[[NSImageCell alloc] initImageCell:nil]];
}
//----------------------------------------------------------------------
- init
{
self = [super initWithInspectorNibNamed:@"CityUnitsInspector.nib"];
if (self != nil)
{
browserValid = NO;
[[EmpireImageVendor instance] attach:self];
}
return self;
}
//----------------------------------------------------------------------
- (void) dealloc
{
[[EmpireImageVendor instance] detach:self];
[super dealloc];
}
//----------------------------------------------------------------------
- (void) revert
{
[unitTable reloadData];
}
//----------------------------------------------------------------------
- (void) setSubject:anObject
{
[super setSubject:anObject];
cityUnits = [subject cityUnits];
browserValid = NO;
[subject attach:self];
}
//----------------------------------------------------------------------
- (void) willStopInspecting
{
[subject detach:self];
}
//======================================================================
// Empire Image Vendor notification
//======================================================================
- (void) vendorImagesUpdated:(BOOL)player1:(BOOL)player2:(BOOL)player3:(BOOL)other
{
[unitTable reloadData];
}
//======================================================================
// Other notifications
//======================================================================
- (void) unitDidExit:(Unit *)aUnit
{
[unitTable reloadData];
}
//----------------------------------------------------------------------
- (void) unitDidEnter:(Unit *)aUnit
{
[unitTable reloadData];
}
//----------------------------------------------------------------------
- (void) cityWasLost
{
// Need to check for nil before dettaching above?
subject = nil;
// Inspect nil...
}
//----------------------------------------------------------------------
// Passed by city.
- (void) unitIconHasChanged:(Unit *)aUnit
{
[unitTable reloadData];
}
//======================================================================
// NSTable Data Source
//======================================================================
- (int) numberOfRowsInTableView:(NSTableView *)aTableView
{
return [[subject cityUnits] count];
}
//----------------------------------------------------------------------
- tableView:(NSTableView *)aTableView objectValueForTableColumn:(NSTableColumn *)aTableColumn row:(int)rowIndex
{
NSString *identifier;
Unit *unit;
NSParameterAssert (rowIndex >= 0 && rowIndex < [[subject cityUnits] count]);
unit = [[subject cityUnits] objectAtIndex:rowIndex];
identifier = [aTableColumn identifier];
if ([identifier isEqualToString:@"Unit Name"])
{
return [unit unitName];
}
else if ([identifier isEqualToString:@"Unit Icon"])
{
return [unit iconImage];
}
return nil;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.