ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/Orders.subproj/OPatrolFromShip.h

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//
// $Id: OPatrolFromShip.h,v 1.1 1997/10/28 05:11:34 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import <AppKit/AppKit.h>
#import "Empire.h"
#import "OPatrolTo.h"

@class MapView;
@class OShortestMoveTo;

//======================================================================

@interface OPatrolFromShip : OPatrolTo
{
    int deltaRow;
    int deltaCol;
  
    Unit *ship;
}

+ (void) initialize;

- initForUnit:(Unit *)aUnit patrolFromLocation:(EMMapLocation)sourceLocation toLocation:(EMMapLocation)destinationLocation
        onMap:(Map *)aMap;
- initForUnit:(Unit *)aUnit patrolToLocation:(EMMapLocation)target onMap:(Map *)aMap;
- (void) dealloc;

- (void) aboutToMove;
- (Direction) nextMove;

@end

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