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// // $Id: OPatrolFromShip.h,v 1.1 1997/10/28 05:11:34 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import <AppKit/AppKit.h> #import "Empire.h" #import "OPatrolTo.h" @class MapView; @class OShortestMoveTo; //====================================================================== @interface OPatrolFromShip : OPatrolTo { int deltaRow; int deltaCol; Unit *ship; } + (void) initialize; - initForUnit:(Unit *)aUnit patrolFromLocation:(EMMapLocation)sourceLocation toLocation:(EMMapLocation)destinationLocation onMap:(Map *)aMap; - initForUnit:(Unit *)aUnit patrolToLocation:(EMMapLocation)target onMap:(Map *)aMap; - (void) dealloc; - (void) aboutToMove; - (Direction) nextMove; @end
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