ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/Orders.subproj/ODirection.m

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//
// $Id: ODirection.m,v 1.1 1997/10/28 05:11:21 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import "Empire.h"

RCSID ("$Id: ODirection.m,v 1.1 1997/10/28 05:11:21 nygard Exp $");

#import "ODirection.h"

#import "Unit.h"

//======================================================================
//
// This instructs the unit to move in a given direction.  If it is
// blocked, it tries to strip the horizontal component off the
// direction and move that way, and then the vertical direction if it
// is still blocked, before giving up.
//
// For example, if it's going northeast and is blocked, it then tries
// north.  If it is still blocked, it tries moving east.
//
//======================================================================

#define ODirection_VERSION 1

@implementation ODirection

+ (void) initialize
{
    if (self == [ODirection class])
    {
        [self setVersion:ODirection_VERSION];
    }
}

//----------------------------------------------------------------------

- initForUnit:(Unit *)aUnit direction:(Direction)dir
{
    [super initForUnit:aUnit];

    direction = dir;

    return self;
}

//----------------------------------------------------------------------

- (void) dealloc
{
    [super dealloc];
}

//----------------------------------------------------------------------

- (NSString *) orderText
{
    return [NSString stringWithFormat:@"Direction %@", EMShortDirectionName (direction)];
}

//----------------------------------------------------------------------

- (Direction) nextMove
{
    Direction dir = direction;
    Direction stripHorizontal[9] = {d_north, d_north, d_north, d_west, d_none, d_east, d_south, d_south, d_south};
    Direction stripVertical[9] = {d_west, d_north, d_east, d_west, d_none, d_east, d_west, d_south, d_east};

    // Try not to crash fighters.
    if ([unit unitType] == u_fighter && [unit remainingFuel] == 10)
        return d_none;

    if (blockedCount == 1)
        dir = stripHorizontal[dir];
    else if (blockedCount == 2)
        dir = stripVertical[dir];

    return dir;
}

//----------------------------------------------------------------------

- (BOOL) wasBlocked
{
    blockedCount++;

    return blockedCount < 3;
}

@end

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