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//
// $Id: HMoveToState.m,v 1.2 1997/10/31 03:38:17 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: HMoveToState.m,v 1.2 1997/10/31 03:38:17 nygard Exp $");
#import "HMoveToState.h"
#import "HSMarquee.h"
#import "Human.h"
#import "Map.h"
#import "MapView.h"
#import "Unit.h"
#import "../Orders.subproj/Orders.h"
#import <AppKit/psopsNeXT.h>
//======================================================================
// Instruct the selected unit to move to the location where a mouseUp
// event is received.
//======================================================================
@implementation HMoveToState
- initWithGameManager:(GameManager *)theGameManager
{
[super initWithGameManager:theGameManager];
patternOffset = 0;
return self;
}
//======================================================================
// Subclass responsibilities
//======================================================================
- (NSString *) stateName
{
return @"Move To";
}
//----------------------------------------------------------------------
- (NSString *) stateKey
{
return HS_MOVE_TO;
}
//----------------------------------------------------------------------
- (void) stateEntered:(Human *)context
{
MapView *mapView = [context mapView];
Map *map = [context map];
Unit *unit = [context selectedUnit];
EMMapLocation unitLocation;
MapToken mapToken;
// Set cursor
[mapView useDefaultCursor];
[mapView setCursorEnabled:NO];
[mapView enableCompressedEvents:NO];
// Disable both buttons
[context enableContinueButton:NO];
[context enableEndTurnButton:NO];
if (unit == nil)
{
NSBeep ();
[context restoreState];
}
else
{
unitLocation = [unit unitLocation];
mapToken = [map tokenAtLocation:unitLocation];
if (EMTerrainComponent (mapToken) == t_city)
{
// Need to show unit on city.
[map setToken:EMChangeIconComponent (mapToken, [unit icon]) atLocation:unitLocation];
}
[self showMarquee:context atLocation:unitLocation];
}
}
//----------------------------------------------------------------------
- (void) stateExited:(Human *)context
{
[self stopMarquee:context];
}
//----------------------------------------------------------------------
- (void) mouseDown:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target
{
Unit *unit = [context selectedUnit];
EMMapLocation unitLocation = [unit unitLocation];
MapView *mapView = [context mapView];
NSPoint a, b;
float pat[2] = {3};
int dr = target.row - unitLocation.row;
int dc = target.column - unitLocation.column;
int distance;
[self stopMarquee:context];
if (dr < 0)
dr = -dr;
if (dc < 0)
dc = -dc;
distance = (dr > dc) ? dr : dc;
a = [mapView getCenterPointForLocation:unitLocation];
b = [mapView getCenterPointForLocation:target];
//[mapView centerCell:row:col ifNotVisible:YES];
[mapView scrollLocationToVisible:target];
[context setStatusLine:[NSString stringWithFormat:@"Loc: %d,%d - Distance %d", target.row, target.column, distance]];
[mapView lockFocus];
PSsetlinewidth (3);
PSsetdash (pat, 1, 5 - patternOffset);
PSnewinstance ();
PSsetinstance (YES);
PSsetgray (NSWhite);
PSmoveto (a.x, a.y);
PSlineto (b.x, b.y);
PSstroke ();
HSDrawMarquee (a.x - 8, a.y - 7, a.x + 7, a.y + 8, 5 - patternOffset);
PSsetinstance (NO);
[mapView unlockFocus];
patternOffset = (patternOffset + 1) % 6;
}
//----------------------------------------------------------------------
- (void) mouseUp:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target
{
MapView *mapView = [context mapView];
Unit *unit = [context selectedUnit];
Map *map = [context map];
EMMapLocation unitLocation = [unit unitLocation];
MapToken mapToken = [map tokenAtLocation:unitLocation];
[mapView lockFocus];
PSnewinstance ();
[mapView unlockFocus];
if (unitLocation.row != target.row || unitLocation.column != target.column)
{
//Order *order;
OShortestMoveTo *order;
order = [[[OShortestMoveTo alloc] initForUnit:unit moveToLocation:target onMap:map] autorelease];
[unit setOrder:order];
//[mapView usePathList:[order pathsForMapView:mapView]];
}
if (EMTerrainComponent (mapToken) == t_city)
{
// Need to hide unit on city.
[map setToken:EMChangeIconComponent (mapToken, i_none) atLocation:unitLocation];
[mapView positionCursorAtLocation:unitLocation];
}
[context restoreState];
}
//----------------------------------------------------------------------
- (void) keyDown:(Human *)context:(NSEvent *)theEvent
{
NSString *eventCharacters = [theEvent characters];
unichar uc = [eventCharacters characterAtIndex:0];
switch (uc)
{
case 27: // Escape key
case ' ':
[context restoreState];
break;
default:
[super keyDown:context:theEvent];
break;
}
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.