ftp.nice.ch/Attic/openStep/games/Empire.0.6.m.NIS.bs.tgz#/Empire.0.6/src/Human.subproj/HMoveState.h

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//
// $Id: HMoveState.h,v 1.2 1997/10/31 03:38:14 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import <AppKit/AppKit.h>
#import "Empire.h"
#import "HState.h"

@interface HMoveState : HState
{
}

//======================================================================
// Subclass responsibilities
//======================================================================

- (NSString *) stateName;
- (NSString *) stateKey;

- (void) stateEntered:(Human *)context;

- (void) continue:(Human *)context;

- (void) mouseDown:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target;
- (void) mouseUp:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target;
- (void) rightMouseUp:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target;
- (void) keyDown:(Human *)context:(NSEvent *)theEvent;

//======================================================================
// Commands
//======================================================================

- (void) surveyMode:(Human *)context;
- (void) flightPathMode:(Human *)context;
- (void) wait:(Human *)context unit:(Unit *)aUnit;
- (void) centerScreen:(Human *)context mapView:(MapView *)mapView;
- (void) productionMap:(Human *)context;

//======================================================================
// Orders
//======================================================================

- (void) goDirection:(Human *)context;
- (void) goHome:(Human *)context unit:(Unit *)aUnit;
- (void) goRandom:(Human *)context unit:(Unit *)aUnit;
- (void) moveTo:(Human *)context;
- (void) patrolTo:(Human *)context;
- (void) escortShip:(Human *)context;
- (void) explore:(Human *)context unit:(Unit *)unit;
- (void) sentry:(Human *)context unit:(Unit *)aUnit;
- (void) clearOrders:(Human *)context unit:(Unit *)aUnit;
- (void) loadShip:(Human *)context unit:(Unit *)aUnit;
- (void) unloadShip:(Human *)context unit:(Unit *)aUnit;
- (void) skipMove:(Human *)context unit:(Unit *)aUnit;
  
//======================================================================
// Interface Management
//======================================================================

- (BOOL) validateMenuItem:(Human *)context:(NSMenuItem *)menuCell;

//======================================================================
// Other
//======================================================================

- (BOOL) move:(Human *)context:(Direction)dir;

@end

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.