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// // $Id: HIdleState.m,v 1.2 1997/10/31 03:38:10 nygard Exp $ // // // This file is a part of Empire, a game of exploration and conquest. // Copyright (C) 1996 Steve Nygard // // This program is free software; you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation; either version 2 of the License, or // (at your option) any later version. // // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // // You should have received a copy of the GNU General Public License // along with this program; if not, write to the Free Software // Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. // // You may contact the author by: // e-mail: nygard@telusplanet.net // #import "Empire.h" RCSID ("$Id: HIdleState.m,v 1.2 1997/10/31 03:38:10 nygard Exp $"); #import "HIdleState.h" #import "HInitialState.h" #import "Human.h" #import "MapView.h" //====================================================================== // Wait until the beginning of the next turn. //====================================================================== @implementation HIdleState //====================================================================== // Subclass responsibilities //====================================================================== - (NSString *) stateName { return @"Idle"; } //---------------------------------------------------------------------- - (NSString *) stateKey { return HS_IDLE; } //---------------------------------------------------------------------- - (void) stateEntered:(Human *)context { MapView *mapView = [context mapView]; // Set cursor [mapView setCursorEnabled:NO]; // Disable both buttons [context enableContinueButton:NO]; [context enableEndTurnButton:NO]; [context selectThing:nil]; } //---------------------------------------------------------------------- - (void) beginTurn:(Human *)context { [context changeState:HS_INITIAL]; // Put makeKeyAndOrderFront: call in here rather than in Human - yourTurn: } //---------------------------------------------------------------------- - (void) keyDown:(Human *)context:(NSEvent *)theEvent { [super keyDown:context:theEvent]; } @end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.