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//
// $Id: HIdleState.m,v 1.2 1997/10/31 03:38:10 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: HIdleState.m,v 1.2 1997/10/31 03:38:10 nygard Exp $");
#import "HIdleState.h"
#import "HInitialState.h"
#import "Human.h"
#import "MapView.h"
//======================================================================
// Wait until the beginning of the next turn.
//======================================================================
@implementation HIdleState
//======================================================================
// Subclass responsibilities
//======================================================================
- (NSString *) stateName
{
return @"Idle";
}
//----------------------------------------------------------------------
- (NSString *) stateKey
{
return HS_IDLE;
}
//----------------------------------------------------------------------
- (void) stateEntered:(Human *)context
{
MapView *mapView = [context mapView];
// Set cursor
[mapView setCursorEnabled:NO];
// Disable both buttons
[context enableContinueButton:NO];
[context enableEndTurnButton:NO];
[context selectThing:nil];
}
//----------------------------------------------------------------------
- (void) beginTurn:(Human *)context
{
[context changeState:HS_INITIAL];
// Put makeKeyAndOrderFront: call in here rather than in Human - yourTurn:
}
//----------------------------------------------------------------------
- (void) keyDown:(Human *)context:(NSEvent *)theEvent
{
[super keyDown:context:theEvent];
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.