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//
// $Id: HGameOverState.m,v 1.2 1997/10/31 03:38:08 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: HGameOverState.m,v 1.2 1997/10/31 03:38:08 nygard Exp $");
#import "HGameOverState.h"
#import "HInitialState.h"
#import "Human.h"
#import "MapView.h"
//======================================================================
// Give the user a chance to view the map as it was when the player
// either lost or won. The user can view the maps of other players
// as well -- if the other players are still active, this player has
// a snapshot of their maps when this player lost. If another player
// had lost before this one, the map shown will be that players final
// map as it was when he lost. All the maps shown will show the
// explored territory for the target player.
//
// Also, a combined map showing the real position of all units for all
// players is created when a player is removed from the game.
//======================================================================
@implementation HGameOverState
//======================================================================
// Subclass responsibilities
//======================================================================
- (NSString *) stateName
{
return @"Game Over";
}
//----------------------------------------------------------------------
- (NSString *) stateKey
{
return HS_GAME_OVER;
}
//----------------------------------------------------------------------
- (void) stateEntered:(Human *)context
{
MapView *mapView = [context mapView];
// Set cursor
[mapView setCursorEnabled:NO];
// Disable both buttons
[context enableContinueButton:NO];
[context enableEndTurnButton:NO];
[context selectThing:nil];
}
//----------------------------------------------------------------------
- (void) continue:(Human *)context
{
// We override this to catch the spurious -continue: message sent
// (delayed) from the HMoveState...
}
//----------------------------------------------------------------------
- (void) showFinalMap:(Human *)context forPlayer:(Player)number
{
[context showFinalMapForPlayer:number];
}
//======================================================================
// Interface Management
//======================================================================
- (BOOL) validateMenuItem:(Human *)context:(NSMenuItem *)menuCell
{
SEL action = [menuCell action];
BOOL valid = NO;
// Commands
if (action == @selector (showFinalCombinedMap:))
{
valid = [context finalMapForPlayer:p_neutral] != nil;
}
else if (action == @selector (showFinalPlayer1Map:))
{
valid = [context finalMapForPlayer:p_player1] != nil;
}
else if (action == @selector (showFinalPlayer2Map:))
{
valid = [context finalMapForPlayer:p_player2] != nil;
}
else if (action == @selector (showFinalPlayer3Map:))
{
valid = [context finalMapForPlayer:p_player3] != nil;
}
else if (action == @selector (centerScreen:)
|| action == @selector (centerCursor:))
{
valid = YES;
}
return valid;
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.