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//
// $Id: HEscortShipState.m,v 1.2 1997/10/31 03:38:04 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: HEscortShipState.m,v 1.2 1997/10/31 03:38:04 nygard Exp $");
#import "HEscortShipState.h"
#import "HSMarquee.h"
#import "Human.h"
#import "Map.h"
#import "MapView.h"
#import "Unit.h"
#import "../Orders.subproj/Orders.h"
#import <AppKit/psopsNeXT.h>
//======================================================================
// Allow the user to select a target ship to escort, and then give that
// order to the currently selected unit.
//======================================================================
@implementation HEscortShipState
- initWithGameManager:(GameManager *)theGameManager
{
[super initWithGameManager:theGameManager];
cursorLocation.row = -1;
cursorLocation.column = -1;
return self;
}
//======================================================================
// Subclass responsibilities
//======================================================================
- (NSString *) stateName
{
return @"Escort Ship";
}
//----------------------------------------------------------------------
- (NSString *) stateKey
{
return HS_ESCORT_SHIP;
}
//----------------------------------------------------------------------
- (void) stateEntered:(Human *)context
{
MapView *mapView = [context mapView];
Unit *unit = [context selectedUnit];
Map *map = [context map];
EMMapLocation unitLocation = [unit unitLocation];
MapToken mapToken = [map tokenAtLocation:unitLocation];
// Set cursor
[mapView useDirectionCursor];
[mapView setCursorEnabled:NO];
//[mapView enableCompressedEvents:NO];
// Disable both buttons
[context enableContinueButton:NO];
[context enableEndTurnButton:NO];
if (unit == nil)
{
NSBeep ();
[context restoreState];
}
else
{
if (EMTerrainComponent (mapToken) == t_city)
{
// Need to show unit on city.
[map setToken:EMChangeIconComponent (mapToken, [unit icon]) atLocation:unitLocation];
}
[self showMarquee:context atLocation:unitLocation];
}
}
//----------------------------------------------------------------------
- (void) stateExited:(Human *)context
{
[self stopMarquee:context];
}
//----------------------------------------------------------------------
- (void) mouseDown:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target
{
Unit *unit = [context selectedUnit];
MapView *mapView = [context mapView];
//float pat[2] = {3};
EMMapLocation unitLocation = [unit unitLocation];
NSPoint a, b;
[self stopMarquee:context];
a = [mapView getCenterPointForLocation:unitLocation];
b = [mapView getCenterPointForLocation:target];
[mapView scrollLocationToVisible:target];
[mapView lockFocus];
PSnewinstance ();
PSsetinstance (YES);
HSDrawMarquee (a.x - 8, a.y - 7, a.x + 7, a.y + 8, 5 - offset);
PSsetinstance (NO);
[mapView unlockFocus];
offset = (offset + 1) % 6;
}
//----------------------------------------------------------------------
- (void) mouseUp:(Human *)context:(unsigned int)modifierFlags atLocation:(EMMapLocation)target
{
Unit *unit = [context selectedUnit];
Unit *ship = [context primaryUnitAtLocation:target];
MapView *mapView = [context mapView];
Map *map = [context map];
EMMapLocation unitLocation = [unit unitLocation];
MapToken mapToken = [map tokenAtLocation:unitLocation];
[mapView lockFocus];
PSnewinstance ();
[mapView unlockFocus];
if (ship != nil && ship != unit)
[unit setOrder:[[[OEscortShip alloc] initForUnit:unit escort:ship onMap:[context map]] autorelease]];
if (EMTerrainComponent (mapToken) == t_city)
{
// Need to show unit on city.
[map setToken:EMChangeIconComponent (mapToken, i_none) atLocation:unitLocation];
}
[context restoreState];
}
//----------------------------------------------------------------------
- (void) keyDown:(Human *)context:(NSEvent *)theEvent
{
NSString *eventCharacters = [theEvent characters];
unichar uc = [eventCharacters characterAtIndex:0];
switch (uc)
{
case 27: // Escape key
case ' ':
[context restoreState];
break;
default:
[super keyDown:context:theEvent];
break;
}
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.