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//
// $Id: HCombatReportState.m,v 1.2 1997/10/31 03:38:00 nygard Exp $
//
//
// This file is a part of Empire, a game of exploration and conquest.
// Copyright (C) 1996 Steve Nygard
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
// You may contact the author by:
// e-mail: nygard@telusplanet.net
//
#import "Empire.h"
RCSID ("$Id: HCombatReportState.m,v 1.2 1997/10/31 03:38:00 nygard Exp $");
#import "HCombatReportState.h"
#import "Brain.h"
#import "CombatEvent.h"
#import "Human.h"
#import "Map.h"
#import "MapView.h"
//======================================================================
// Show the map as it was at the end of the previous turn, and then
// replay the combat events (with a delay between each) that occurred
// while this player was idle.
//======================================================================
@implementation HCombatReportState
- initWithGameManager:(GameManager *)theGameManager
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[super initWithGameManager:theGameManager];
eventEnumerator = nil;
currentMap = nil;
eventTimer = nil;
debugCombatEvents = [defaults boolForKey:DK_DebugCombatEvents];
counter = 0;
return self;
}
//======================================================================
// Subclass responsibilities
//======================================================================
- (NSString *) stateName
{
return @"Combat Report";
}
//----------------------------------------------------------------------
- (NSString *) stateKey
{
return HS_COMBAT_REPORT;
}
//----------------------------------------------------------------------
- (void) stateEntered:(Human *)context
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
MapView *mapView = [context mapView];
// Set cursor
[mapView setCursorEnabled:NO];
[context setStatusLine:@""];
// Disable both buttons
[context enableContinueButton:NO];
[context enableEndTurnButton:NO];
currentMap = [[[context savedMap] copyWithZone:[self zone]] autorelease];
[mapView setMap:currentMap];
eventEnumerator = [[[context combatEvents] objectEnumerator] retain];
counter = 0;
// Set up timer
eventTimer = [[NSTimer scheduledTimerWithTimeInterval:[defaults floatForKey:@"CombatEventDelay"]
target:self
selector:@selector (showNextCombatEvent:)
userInfo:context
repeats:YES] retain];
NSAssert (eventTimer != nil, @"Event timer is nil.");
}
//======================================================================
// Other
//======================================================================
- (void) showNextCombatEvent:(NSTimer *)aTimer
{
Human *context = [aTimer userInfo];
MapView *mapView = [context mapView];
CombatEvent *combatEvent;
NSAssert (eventEnumerator != nil, @"enumerator was nil");
combatEvent = [eventEnumerator nextObject];
if (combatEvent != nil)
{
// show it
[combatEvent replayCombatFor:currentMap in:mapView];
if (debugCombatEvents == YES)
{
[context setStatusLine:[NSString stringWithFormat:@"[%3d]: %@", counter++, [combatEvent description]]];
}
}
else
{
// stop timer
[eventTimer invalidate];
SNRelease (eventTimer);
// release enumerator
SNRelease (eventEnumerator);
// restore map
[mapView setMap:[context map]];
[context restoreState];
}
}
@end
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.