//
// $Id: Chaotic.m,v 1.3 1997/10/31 08:52:15 nygard Exp $
//

//
//  This file is a part of Empire, a game of exploration and conquest.
//  Copyright (C) 1996  Steve Nygard
//
//  This program is free software; you can redistribute it and/or modify
//  it under the terms of the GNU General Public License as published by
//  the Free Software Foundation; either version 2 of the License, or
//  (at your option) any later version.
//
//  This program is distributed in the hope that it will be useful,
//  but WITHOUT ANY WARRANTY; without even the implied warranty of
//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
//  GNU General Public License for more details.
//
//  You should have received a copy of the GNU General Public License
//  along with this program; if not, write to the Free Software
//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
//
//  You may contact the author by:
//     e-mail:  nygard@telusplanet.net
//

#import "Empire.h"

RCSID ("$Id: Chaotic.m,v 1.3 1997/10/31 08:52:15 nygard Exp $");

#import "Chaotic.h"

@implementation Chaotic

+ (void) load
{
    //NSLog (@"Chaotic.");
}

//----------------------------------------------------------------------

- initWithName:(NSString *)aName number:(Player)number world:(Map *)aMap
       capital:(City *)capitalCity withEfficiencies:(int)pe:(int)ce
   gameManager:(GameManager *)theGameManager
{
    [super initWithName:aName
           number:number
           world:aMap
           capital:capitalCity
           withEfficiencies:pe:ce
           gameManager:theGameManager];

    return self;
}


//----------------------------------------------------------------------

- (void) dealloc
{
    [super dealloc];
}

@end
