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/* $Id: xmesa3.c,v 1.18 1997/06/20 02:56:52 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: xmesa3.c,v $ * Revision 1.18 1997/06/20 02:56:52 brianp * changed color components from GLfixed to GLubyte * * Revision 1.17 1997/05/26 20:34:57 brianp * renamed PACK_RGB to PACK_TRUECOLOR * * Revision 1.16 1997/04/02 03:15:30 brianp * replaced VB->Unclipped with VB->ClipMask * * Revision 1.15 1997/03/16 02:16:32 brianp * moved PACK_8B8G8R macro to xmesaP.h * * Revision 1.14 1997/03/16 02:14:05 brianp * moved triangle code to xmesa4.c * * Revision 1.13 1997/03/16 02:08:31 brianp * now use linetemp.h in line drawing functions * * Revision 1.12 1997/01/31 23:45:19 brianp * faster flat-shaded dithered triangles from code by Martin Schenk (schenkm@ping.at) * * Revision 1.11 1996/11/30 15:13:26 brianp * added some parenthesis to WINCLIP macros * * Revision 1.10 1996/11/02 06:17:02 brianp * removed some unused local vars * * Revision 1.9 1996/10/22 02:59:12 brianp * incorporated Micheal Pichler's X line stipple patches * * Revision 1.8 1996/10/22 02:48:18 brianp * now use DITHER_SETUP and XDITHER macros * use array indexing instead of pointer dereferencing in inner loops * * Revision 1.7 1996/10/11 03:43:03 brianp * add LineZoffset factor to window Z coords * * Revision 1.6 1996/10/01 03:31:30 brianp * use new FixedToDepth() macro * * Revision 1.5 1996/09/27 01:31:54 brianp * removed unused variables * * Revision 1.4 1996/09/25 02:02:59 brianp * coordinates were incorrectly biased in flat_pixmap_triangle() * * Revision 1.3 1996/09/19 03:16:04 brianp * new X/Mesa interface with XMesaContext, XMesaVisual, and XMesaBuffer types * * Revision 1.2 1996/09/15 14:21:43 brianp * now use GLframebuffer and GLvisual * * Revision 1.1 1996/09/13 01:38:16 brianp * Initial revision * */ /* * Mesa/X11 interface, part 3. * * This file contains "accelerated" point, line, and triangle functions. * It should be fairly easy to write new special-purpose point, line or * triangle functions and hook them into this module. */ #include <sys/time.h> #include <assert.h> #include <stdlib.h> #include <stdio.h> #include <X11/Xlib.h> #include "depth.h" #include "macros.h" #include "vb.h" #include "types.h" #include "xmesaP.h" /**********************************************************************/ /*** Point rendering ***/ /**********************************************************************/ /* * Render an array of points into a pixmap, any pixel format. */ static void draw_points_ANY_pixmap( GLcontext *ctx, GLuint first, GLuint last ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; Display *dpy = xmesa->xm_visual->display; Drawable buffer = xmesa->xm_buffer->buffer; GC gc = xmesa->xm_buffer->gc2; struct vertex_buffer *VB = ctx->VB; register GLuint i; if (VB->MonoColor) { /* all same color */ XPoint p[VB_SIZE]; int n = 0; for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { p[n].x = (GLint) VB->Win[i][0]; p[n].y = FLIP( (GLint) VB->Win[i][1] ); n++; } } XDrawPoints( dpy, buffer, xmesa->xm_buffer->gc1, p, n, CoordModeOrigin ); } else { /* all different colors */ if (xmesa->xm_visual->gl_visual->RGBAflag) { /* RGB mode */ for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { register int x, y; unsigned long pixel = xmesa_color_to_pixel( xmesa, VB->Color[i][0], VB->Color[i][1], VB->Color[i][2], VB->Color[i][3] ); XSetForeground( dpy, gc, pixel ); x = (GLint) VB->Win[i][0]; y = FLIP( (GLint) VB->Win[i][1] ); XDrawPoint( dpy, buffer, gc, x, y); } } } else { /* Color index mode */ for (i=first;i<=last;i++) { if (VB->ClipMask[i]==0) { register int x, y; XSetForeground( dpy, gc, VB->Index[i] ); x = (GLint) VB->Win[i][0]; y = FLIP( (GLint) VB->Win[i][1] ); XDrawPoint( dpy, buffer, gc, x, y); } } } } } /* * Analyze context state to see if we can provide a fast points drawing * function, like those in points.c. Otherwise, return NULL. */ points_func xmesa_get_points_func( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; if (ctx->Point.Size==1.0F && !ctx->Point.SmoothFlag && ctx->RasterMask==0 && !ctx->Texture.Enabled) { if (xmesa->xm_buffer->buffer==XIMAGE) { return NULL; /*draw_points_ximage;*/ } else { return draw_points_ANY_pixmap; } } else { return NULL; } } /**********************************************************************/ /*** Line rendering ***/ /**********************************************************************/ /* * Render a line into a pixmap, any pixel format. */ static void flat_pixmap_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; struct vertex_buffer *VB = ctx->VB; register int x0, y0, x1, y1; GC gc; if (VB->MonoColor) { gc = xmesa->xm_buffer->gc1; /* use current color */ } else { unsigned long pixel; if (xmesa->xm_visual->gl_visual->RGBAflag) { pixel = xmesa_color_to_pixel( xmesa, VB->Color[pv][0], VB->Color[pv][1], VB->Color[pv][2], VB->Color[pv][3] ); } else { pixel = VB->Index[pv]; } gc = xmesa->xm_buffer->gc2; XSetForeground( xmesa->display, gc, pixel ); } x0 = (GLint) VB->Win[vert0][0]; y0 = FLIP( (GLint) VB->Win[vert0][1] ); x1 = (GLint) VB->Win[vert1][0]; y1 = FLIP( (GLint) VB->Win[vert1][1] ); XDrawLine( xmesa->display, xmesa->xm_buffer->buffer, gc, x0, y0, x1, y1 ); } /* * Draw a flat-shaded, PF_TRUECOLOR line into an XImage. */ static void flat_TRUECOLOR_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; XImage *img = xmesa->xm_buffer->backimage; unsigned long pixel; PACK_TRUECOLOR( pixel, color[0], color[1], color[2] ); #define INTERP_XY 1 #define CLIP_HACK 1 #define PLOT(X,Y) XPutPixel( img, X, FLIP(Y), pixel ); #include "linetemp.h" } /* * Draw a flat-shaded, PF_8A8B8G8R line into an XImage. */ static void flat_8A8B8G8R_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] ); #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = pixel; #include "linetemp.h" } /* * Draw a flat-shaded, PF_8R8G8B line into an XImage. */ static void flat_8R8G8B_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] ); #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = pixel; #include "linetemp.h" } /* * Draw a flat-shaded, PF_5R6G5B line into an XImage. */ static void flat_5R6G5B_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] ); #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = pixel; #include "linetemp.h" } /* * Draw a flat-shaded, PF_DITHER 8-bit line into an XImage. */ static void flat_DITHER8_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLint r = color[0], g = color[1], b = color[2]; DITHER_SETUP; #define INTERP_XY 1 #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b); #include "linetemp.h" } /* * Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage. */ static void flat_LOOKUP8_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLubyte pixel; LOOKUP_SETUP; pixel = LOOKUP( color[0], color[1], color[2] ); #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = pixel; #include "linetemp.h" } /* * Draw a flat-shaded, PF_HPCR line into an XImage. */ static void flat_HPCR_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLint r = color[0], g = color[1], b = color[2]; #define INTERP_XY 1 #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) *pixelPtr = DITHER_HPCR(X,Y,r,g,b); #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage. */ static void flat_TRUECOLOR_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; XImage *img = xmesa->xm_buffer->backimage; unsigned long pixel; PACK_TRUECOLOR( pixel, color[0], color[1], color[2] ); #define INTERP_XY 1 #define INTERP_Z 1 #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ XPutPixel( img, X, FLIP(Y), pixel ); \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage. */ static void flat_8A8B8G8R_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] ); #define INTERP_Z 1 #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = pixel; \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage. */ static void flat_8R8G8B_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] ); #define INTERP_Z 1 #define PIXEL_TYPE GLuint #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR4(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = pixel; \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage. */ static void flat_5R6G5B_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] ); #define INTERP_Z 1 #define PIXEL_TYPE GLushort #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR2(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = pixel; \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage. */ static void flat_DITHER8_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLint r = color[0], g = color[1], b = color[2]; DITHER_SETUP; #define INTERP_XY 1 #define INTERP_Z 1 #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = DITHER( X, Y, r, g, b); \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage. */ static void flat_LOOKUP8_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLubyte pixel; LOOKUP_SETUP; pixel = LOOKUP( color[0], color[1], color[2] ); #define INTERP_Z 1 #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = pixel; \ } #include "linetemp.h" } /* * Draw a flat-shaded, Z-less, PF_HPCR line into an XImage. */ static void flat_HPCR_z_line( GLcontext *ctx, GLuint vert0, GLuint vert1, GLuint pv ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; GLubyte *color = ctx->VB->Color[pv]; GLint r = color[0], g = color[1], b = color[2]; #define INTERP_XY 1 #define INTERP_Z 1 #define PIXEL_TYPE GLubyte #define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line) #define PIXEL_ADDRESS(X,Y) PIXELADDR1(X,Y) #define CLIP_HACK 1 #define PLOT(X,Y) \ if (Z < *zPtr) { \ *zPtr = Z; \ *pixelPtr = DITHER_HPCR( X, Y, r, g, b); \ } #include "linetemp.h" } /* * Examine ctx->Line attributes and set xmesa->xm_buffer->gc1 * and xmesa->xm_buffer->gc2 appropriately. */ static void setup_x_line_options( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int i, state, state0, new_state, len, offs; int tbit; char *dptr; int n_segments = 0; char dashes[20]; int line_width, line_style; /*** Line Stipple ***/ if (ctx->Line.StippleFlag) { const int pattern = ctx->Line.StipplePattern; dptr = dashes; state0 = state = ((pattern & 1) != 0); /* Decompose the pattern */ for (i=1,tbit=2,len=1;i<16;++i,tbit=(tbit<<1)) { new_state = ((tbit & pattern) != 0); if (state != new_state) { *dptr++ = ctx->Line.StippleFactor * len; len = 1; state = new_state; } else ++len; } *dptr = ctx->Line.StippleFactor * len; n_segments = 1 + (dptr - dashes); /* ensure an even no. of segments, or X may toggle on/off for consecutive patterns */ /* if (n_segments & 1) dashes [n_segments++] = 0; value of 0 not allowed in dash list */ /* Handle case where line style starts OFF */ if (state0 == 0) offs = dashes[0]; else offs = 0; #if 0 fprintf (stderr, "input pattern: 0x%04x, offset %d, %d segments:", pattern, offs, n_segments); for (i = 0; i < n_segments; i++) fprintf (stderr, " %d", dashes[i]); fprintf (stderr, "\n"); #endif XSetDashes( xmesa->display, xmesa->xm_buffer->gc1, offs, dashes, n_segments ); XSetDashes( xmesa->display, xmesa->xm_buffer->gc2, offs, dashes, n_segments ); line_style = LineOnOffDash; } else { line_style = LineSolid; } /*** Line Width ***/ line_width = (int) (ctx->Line.Width+0.5F); if (line_width < 2) { /* Use fast lines when possible */ line_width = 0; } /*** Set GC attributes ***/ XSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc1, line_width, line_style, CapButt, JoinBevel); XSetLineAttributes( xmesa->display, xmesa->xm_buffer->gc2, line_width, line_style, CapButt, JoinBevel); XSetFillStyle( xmesa->display, xmesa->xm_buffer->gc1, FillSolid ); XSetFillStyle( xmesa->display, xmesa->xm_buffer->gc2, FillSolid ); } /* * Analyze context state to see if we can provide a fast line drawing * function, like those in lines.c. Otherwise, return NULL. */ line_func xmesa_get_line_func( GLcontext *ctx ) { XMesaContext xmesa = (XMesaContext) ctx->DriverCtx; int depth = xmesa->xm_visual->visinfo->depth; if (ctx->Line.SmoothFlag) return NULL; if (ctx->Texture.Enabled) return NULL; if (ctx->Light.ShadeModel!=GL_FLAT) return NULL; if (xmesa->xm_buffer->buffer==XIMAGE && ctx->RasterMask==DEPTH_BIT && ctx->Depth.Func==GL_LESS && ctx->Depth.Mask==GL_TRUE && ctx->Line.Width==1.0F && ctx->Line.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_z_line; case PF_8A8B8G8R: return flat_8A8B8G8R_z_line; case PF_8R8G8B: return flat_8R8G8B_z_line; case PF_5R6G5B: return flat_5R6G5B_z_line; case PF_DITHER: return (depth==8) ? flat_DITHER8_z_line : NULL; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_z_line : NULL; case PF_HPCR: return flat_HPCR_z_line; default: return NULL; } } if (xmesa->xm_buffer->buffer==XIMAGE && ctx->RasterMask==0 && ctx->Line.Width==1.0F && ctx->Line.StippleFlag==GL_FALSE) { switch (xmesa->pixelformat) { case PF_TRUECOLOR: return flat_TRUECOLOR_line; case PF_8A8B8G8R: return flat_8A8B8G8R_line; case PF_8R8G8B: return flat_8R8G8B_line; case PF_5R6G5B: return flat_5R6G5B_line; case PF_DITHER: return (depth==8) ? flat_DITHER8_line : NULL; case PF_LOOKUP: return (depth==8) ? flat_LOOKUP8_line : NULL; case PF_HPCR: return flat_HPCR_line; default: return NULL; } } if (xmesa->xm_buffer->buffer!=XIMAGE && ctx->RasterMask==0) { setup_x_line_options( ctx ); return flat_pixmap_line; } return NULL; }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.