ftp.nice.ch/Attic/openStep/developer/resources/Mesa3DFramework.s.tgz#/GL/Mesa.subproj/wmesadef.h

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/*	File name	:	wmesadef.h
 *  Version		:	2.0
 *
 *  Header file for display driver for Mesa 2.0  under 
 *	Windows95, WindowsNT and Win32
 *
 *	Copyright (C) 1996-  Li Wei
 *  Address		:		Institute of Artificial Intelligence
 *				:			& Robotics
 *				:		Xi'an Jiaotong University
 *  Email		:		liwei@aiar.xjtu.edu.cn
 *  Web page	:		http://sun.aiar.xjtu.edu.cn
 *
 *  This file and its associations are partially based on the 
 *  Windows NT driver for Mesa, written by Mark Leaming
 *  (mark@rsinc.com).
 */
 

/*
 * $Log: wmesadef.h,v $
 * Revision 2.1  1996/11/15 10:54:00  CST by Li Wei(liwei@aiar.xjtu.edu.cn)
 * a new element added to wmesa_context :
 * dither_flag
 */

/*
 * $Log: wmesadef.h,v $
 * Revision 2.0  1996/11/15 10:54:00  CST by Li Wei(liwei@aiar.xjtu.edu.cn)
 * Initial revision
 */



#ifndef WMESADEF_H
#define WMESADEF_H

#include <GL\gl.h>
#include <context.h>
//#include "profile.h"

#define REDBITS		0x03
#define REDSHIFT	0x00
#define GREENBITS	0x03
#define GREENSHIFT	0x03
#define BLUEBITS	0x02
#define BLUESHIFT	0x06


typedef struct _dibSection{
	HDC		hDC;
	HANDLE	hFileMap;
	BOOL	fFlushed;
	LPVOID	base;
}WMDIBSECTION, *PWMDIBSECTION;


typedef struct wmesa_context{
    GLcontext *gl_ctx;		/* The core GL/Mesa context */
	GLvisual *gl_visual;		/* Describes the buffers */
    GLframebuffer *gl_buffer;	/* Depth, stencil, accum, etc buffers */


	HWND				Window;
    HDC                 hDC;
    HPALETTE            hPalette;
    HPALETTE            hOldPalette;
    HPEN                hPen;
    HPEN                hOldPen;
    HCURSOR             hOldCursor;
    COLORREF            crColor;
    // 3D projection stuff 
    RECT                drawRect;
    UINT                uiDIBoffset;
    // OpenGL stuff 
    HPALETTE            hGLPalette;
	GLuint				width;
	GLuint				height;
	GLuint				ScanWidth;
	GLboolean			db_flag;	//* double buffered? 
	GLboolean			rgb_flag;	//* RGB mode? 
	GLboolean			dither_flag;	//* use dither when 256 color mode for RGB? 
	GLuint				depth;		//* bits per pixel (1, 8, 24, etc) 
	ULONG				pixel;	// current color index or RGBA pixel value 
	ULONG				clearpixel; //* pixel for clearing the color buffers 
	PSTR				ScreenMem; // WinG memory
	BITMAPINFO			*IndexFormat;
	HPALETTE			hPal; // Current Palette

    BITMAPINFO          bmi;
    HBITMAP             hbmDIB;
    HBITMAP             hOldBitmap;
	HBITMAP				Old_Compat_BM;
	HBITMAP				Compat_BM;            // Bitmap for double buffering 
    PBYTE               pbPixels;
    int                 nColors;
	BYTE				cColorBits;
	WMDIBSECTION		dib;
//#ifdef PROFILE
//	MESAPROF	profile;
//#endif
}  *PWMC;


#define PAGE_FILE		0xffffffff


#include "colors.h"

#endif

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.