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/* $Id: rect.c,v 1.4 1997/05/28 03:26:18 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 2.3 * Copyright (C) 1995-1997 Brian Paul * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public * License along with this library; if not, write to the Free * Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /* * $Log: rect.c,v $ * Revision 1.4 1997/05/28 03:26:18 brianp * added precompiled header (PCH) support * * Revision 1.3 1997/04/29 01:27:13 brianp * added #include "vbfill.h" * * Revision 1.2 1997/04/21 01:22:08 brianp * added a comment * * Revision 1.1 1997/04/12 16:00:35 brianp * Initial revision * */ #ifdef PCH #include "all.h" #else #include "context.h" #include "macros.h" #include "rect.h" #include "vbfill.h" #endif /* * Execute a glRect*() function. */ void gl_Rectf( GLcontext *ctx, GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { /* * TODO: we could examine a bunch of state variables and ultimately * call the Driver->RectFunc() function to draw a screen-aligned * filled rectangle. Someday... */ if (INSIDE_BEGIN_END(ctx)) { gl_error( ctx, GL_INVALID_OPERATION, "glRect" ); return; } gl_Begin( ctx, GL_QUADS ); (*ctx->Exec.Vertex2f)( ctx, x1, y1 ); (*ctx->Exec.Vertex2f)( ctx, x2, y1 ); (*ctx->Exec.Vertex2f)( ctx, x2, y2 ); (*ctx->Exec.Vertex2f)( ctx, x1, y2 ); gl_End( ctx ); }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.