ftp.nice.ch/Attic/openStep/developer/resources/Mesa3DFramework.s.tgz#/GL/Mesa.subproj/mmesa8.c

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/****************************************************************************
*
*                      Mesa bindings for SciTech MGL
*
*                   Copyright (C) 1996 SciTech Software.
*                           All rights reserved.
*
* Filename:     $Workfile:   mmesa8.c  $
* Version:      $Revision:   1.1  $
*
* Language:     ANSI C
* Environment:  Any
*
* Description:  Optimized 8bpp rendering functions.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public
* License along with this library; if not, write to the Free
* Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*
* $Date:   06 Apr 1997 14:40:00  $ $Author:   KendallB  $
*
****************************************************************************/

#include "mmesap.h"

/*------------------------- Implementation --------------------------------*/

#pragma warn -par
#include "mmesai.c"

/**********************************************************************/
/*****            Write spans of pixels                           *****/
/**********************************************************************/

void _mmesa_write_span_ci(GLcontext *ctx,GLuint n, GLint x, GLint y,
    GLuint index[],GLubyte mask[])
{
    uchar *d = PACKED8_pixelAddr(x,FLIP(y));
    while (n >= 8) {
        if (mask[0]) d[0] = (uchar)index[0];
        if (mask[1]) d[1] = (uchar)index[1];
        if (mask[2]) d[2] = (uchar)index[2];
        if (mask[3]) d[3] = (uchar)index[3];
        if (mask[4]) d[4] = (uchar)index[4];
        if (mask[5]) d[5] = (uchar)index[5];
        if (mask[6]) d[6] = (uchar)index[6];
        if (mask[7]) d[7] = (uchar)index[7];
        d += 8; index += 8; mask += 8; n -= 8;
        }
    while (n--) {
        if (mask[0]) d[0] = (uchar)index[0];
        d++; index++; mask++;
        }
}

void _mmesa_write_span_mono_ci(GLcontext *ctx,GLuint n,GLint x,GLint y,
    GLubyte mask[])
{
    uchar *d = PACKED8_pixelAddr(x,FLIP(y));
    while (n >= 8) {
        if (mask[0]) d[0] = (uchar)RC.color;
        if (mask[1]) d[1] = (uchar)RC.color;
        if (mask[2]) d[2] = (uchar)RC.color;
        if (mask[3]) d[3] = (uchar)RC.color;
        if (mask[4]) d[4] = (uchar)RC.color;
        if (mask[5]) d[5] = (uchar)RC.color;
        if (mask[6]) d[6] = (uchar)RC.color;
        if (mask[7]) d[7] = (uchar)RC.color;
        d += 8; mask += 8; n -= 8;
        }
    while (n--) {
        if (mask[0]) d[0] = (uchar)RC.color;
        d++; mask++;
        }
}

IMPLEMENT_WRITE_SPAN(8,8,uchar);
IMPLEMENT_WRITE_SPAN_DITHER(8,DITHER8,uchar);
IMPLEMENT_WRITE_SPAN_MONO(8,uchar);
IMPLEMENT_WRITE_SPAN_MONO_DITHER(8,DITHER8,uchar);

/**********************************************************************/
/*****              Write arrays of pixels                        *****/
/**********************************************************************/

void _mmesa_write_pixels_ci(GLcontext *ctx,GLuint n, GLint x[],
    GLint y[],GLuint index[], GLubyte mask[])
{
    while (n >= 4) {
        if (mask[0]) *((uchar*)PACKED8_pixelAddr(x[0],FLIP(y[0]))) = (uchar)index[0];
        if (mask[1]) *((uchar*)PACKED8_pixelAddr(x[1],FLIP(y[1]))) = (uchar)index[1];
        if (mask[2]) *((uchar*)PACKED8_pixelAddr(x[2],FLIP(y[2]))) = (uchar)index[2];
        if (mask[3]) *((uchar*)PACKED8_pixelAddr(x[3],FLIP(y[3]))) = (uchar)index[3];
        index += 4; mask += 4; x += 4; y += 4; n -= 4;
        }
    while (n--) {
        if (mask[0]) *((uchar*)PACKED8_pixelAddr(x[0],FLIP(y[0]))) = (uchar)index[0];
        index++; mask++; x++; y++;
        }
}

void _mmesa_write_pixels_mono_ci(GLcontext *ctx,GLuint n,GLint x[],
    GLint y[],GLubyte mask[])
{
    while (n >= 4) {
        if (mask[0]) *((uchar*)PACKED8_pixelAddr(x[0],FLIP(y[0]))) = (uchar)RC.color;
        if (mask[1]) *((uchar*)PACKED8_pixelAddr(x[1],FLIP(y[1]))) = (uchar)RC.color;
        if (mask[2]) *((uchar*)PACKED8_pixelAddr(x[2],FLIP(y[2]))) = (uchar)RC.color;
        if (mask[3]) *((uchar*)PACKED8_pixelAddr(x[3],FLIP(y[3]))) = (uchar)RC.color;
        mask += 4; x += 4; y += 4; n -= 4;
        }
    while (n--) {
        if (mask[0]) *((uchar*)PACKED8_pixelAddr(x[0],FLIP(y[0]))) = (uchar)RC.color;
        mask++; x++; y++;
        }
}

IMPLEMENT_WRITE_PIXELS(8,8,uchar);
IMPLEMENT_WRITE_PIXELS_DITHER(8,DITHER8,uchar);
IMPLEMENT_WRITE_PIXELS_MONO(8,uchar);
IMPLEMENT_WRITE_PIXELS_MONO_DITHER(8,DITHER8,uchar);

/**********************************************************************/
/*****                 Read spans of pixels                       *****/
/**********************************************************************/

void _mmesa_read_span_ci(GLcontext *ctx,GLuint n, GLint x, GLint y,
    GLuint index[])
{
    uchar *d = PACKED8_pixelAddr(x,FLIP(y));
    while (n >= 8) {
        index[0] = d[0];
        index[1] = d[1];
        index[2] = d[2];
        index[3] = d[3];
        index[4] = d[4];
        index[5] = d[5];
        index[6] = d[6];
        index[7] = d[7];
        d += 8; index += 8; n -= 8;
        }
    while (n--) {
        index[0] = d[0];
        d++; index++;
        }
}

void _mmesa_read_span_8(GLcontext *ctx,GLuint n, GLint x, GLint y,
    GLubyte red[], GLubyte green[],GLubyte blue[], GLubyte alpha[])
{
    color_t color,*colorTab = RC.dc->colorTab;
    uchar *d = PACKED8_pixelAddr(x,FLIP(y));
    while (n--) {
        color = colorTab[d[0]];
        UNPACK_COLOR_RGB(color,red[0],green[0],blue[0]);
        red++; green++; blue++; d++;
        }
}

/**********************************************************************/
/*****                   Read arrays of pixels                    *****/
/**********************************************************************/

void _mmesa_read_pixels_ci(GLcontext *ctx,GLuint n, GLint x[],
    GLint y[],GLuint index[], GLubyte mask[])
{
    while (n--) {
        if (mask[0]) {
            uchar *d = PACKED8_pixelAddr(x[0],FLIP(y[0]));
            index[0] = d[0];
            }   
        index++; mask++; x++; y++;
        }
}

void _mmesa_read_pixels_8(GLcontext *ctx,GLuint n, GLint x[],
    GLint y[],GLubyte red[], GLubyte green[],GLubyte blue[],
    GLubyte alpha[],GLubyte mask[])
{
    color_t *colorTab = RC.dc->colorTab;
    while (n--) {
        if (mask[0]) {
            uchar *d = PACKED8_pixelAddr(x[0],FLIP(y[0]));
            color_t color = colorTab[d[0]];
            UNPACK_COLOR(color,red[0],green[0],blue[0]);
            }
        red++; green++; blue++; mask++; x++; y++;
        }
}

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