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/* aux.c */ #include <stdio.h> #include <stdlib.h> #include <string.h> #if !defined(AMIGA) && !defined(__WIN32__) && !defined(__QUICKDRAW__) && !defined(NeXT) #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/keysym.h> #endif #include <GL/gl.h> #include "gltk.h" #include "glaux.h" #ifdef AMIWIN #include <pragmas/xlib_pragmas.h> extern struct Library *XLibBase; #endif #if defined(__cplusplus) || defined(c_plusplus) #define class c_class #endif static struct { int keyField; void (*KeyFunc)(void); } keyTable[200]; static struct { int mouseField; void (*MouseFunc)(AUX_EVENTREC *); } mouseDownTable[20], mouseUpTable[20], mouseLocTable[20]; static int keyTableCount = 0; static int mouseDownTableCount = 0; static int mouseUpTableCount = 0; static int mouseLocTableCount = 0; static GLenum displayModeType = 0; static GLenum displayModePolicy = AUX_MINIMUM_CRITERIA; static int displayModeID = 0; static int animate = 0; #ifdef __WIN32__ #define NCOLORS 17 float auxRGBMap[NCOLORS][3] = { {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {0,0,0}, {1,0,0}, {0,1,0}, {1,1,0}, {0,0,1}, {1,0,1}, {0,1,1}, {1,1,1} }; #else #define NCOLORS 8 float auxRGBMap[NCOLORS][3] = { {0,0,0}, {1,0,0}, {0,1,0}, {1,1,0}, {0,0,1}, {1,0,1}, {0,1,1}, {1,1,1} }; #endif static void DefaultHandleReshape(int w, int h) { glViewport(0, 0, w, h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); glOrtho(0.0, (GLdouble)w, 0.0, (GLdouble)h, -1.0, 1.0); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } static void DefaultHandleExpose(int w, int h) { } static GLenum MouseLoc(int x, int y, GLenum button) { AUX_EVENTREC info; GLenum flag; int i; flag = GL_FALSE; for (i = 0; i < mouseLocTableCount; i++) { if ((button & AUX_LEFTBUTTON) == mouseLocTable[i].mouseField) { info.event = AUX_MOUSELOC; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON; (*mouseLocTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_RIGHTBUTTON) == mouseLocTable[i].mouseField) { info.event = AUX_MOUSELOC; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON; (*mouseLocTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_MIDDLEBUTTON) == mouseLocTable[i].mouseField) { info.event = AUX_MOUSELOC; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON; (*mouseLocTable[i].MouseFunc)(&info); flag |= GL_TRUE; } } return flag; } static GLenum MouseUp(int x, int y, GLenum button) { AUX_EVENTREC info; GLenum flag; int i; flag = GL_FALSE; for (i = 0; i < mouseUpTableCount; i++) { if ((button & AUX_LEFTBUTTON) == mouseUpTable[i].mouseField) { info.event = AUX_MOUSEUP; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON; (*mouseUpTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_RIGHTBUTTON) == mouseUpTable[i].mouseField) { info.event = AUX_MOUSEUP; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON; (*mouseUpTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_MIDDLEBUTTON) == mouseUpTable[i].mouseField) { info.event = AUX_MOUSEUP; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON; (*mouseUpTable[i].MouseFunc)(&info); flag |= GL_TRUE; } } return flag; } static GLenum MouseDown(int x, int y, GLenum button) { AUX_EVENTREC info; GLenum flag; int i; flag = GL_FALSE; for (i = 0; i < mouseDownTableCount; i++) { if ((button & AUX_LEFTBUTTON) == mouseDownTable[i].mouseField) { info.event = AUX_MOUSEDOWN; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_LEFTBUTTON; (*mouseDownTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_RIGHTBUTTON) == mouseDownTable[i].mouseField) { info.event = AUX_MOUSEDOWN; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_RIGHTBUTTON; (*mouseDownTable[i].MouseFunc)(&info); flag |= GL_TRUE; } if ((button & AUX_MIDDLEBUTTON) == mouseDownTable[i].mouseField) { info.event = AUX_MOUSEDOWN; info.data[AUX_MOUSEX] = x; info.data[AUX_MOUSEY] = y; info.data[AUX_MOUSESTATUS] = AUX_MIDDLEBUTTON; (*mouseDownTable[i].MouseFunc)(&info); flag |= GL_TRUE; } } return flag; } static GLenum KeyDown(int key, GLenum status) { GLenum flag; int i; flag = GL_FALSE; if (keyTableCount) { for (i = 0; i < keyTableCount; i++) { if (key == keyTable[i].keyField) { (*keyTable[i].KeyFunc)(); flag |= GL_TRUE; } } } return flag; } void auxExposeFunc(void (*Func)(int, int)) { tkExposeFunc(Func); } void auxReshapeFunc(void (*Func)(int, int)) { tkExposeFunc(Func); tkReshapeFunc(Func); } void auxIdleFunc(void (*Func)(void)) { tkIdleFunc(Func); } void auxKeyFunc(int key, void (*Func)(void)) { keyTable[keyTableCount].keyField = key; keyTable[keyTableCount++].KeyFunc = Func; } void auxMouseFunc(int mouse, int mode, void (*Func)(AUX_EVENTREC *)) { if (mode == AUX_MOUSEDOWN) { mouseDownTable[mouseDownTableCount].mouseField = mouse; mouseDownTable[mouseDownTableCount++].MouseFunc = Func; } else if (mode == AUX_MOUSEUP) { mouseUpTable[mouseUpTableCount].mouseField = mouse; mouseUpTable[mouseUpTableCount++].MouseFunc = Func; } else if (mode == AUX_MOUSELOC) { mouseLocTable[mouseLocTableCount].mouseField = mouse; mouseLocTable[mouseLocTableCount++].MouseFunc = Func; } } void auxDeleteMouseFunc( int mouse, int mode, void (*Func)(AUX_EVENTREC *)) { int i, j; for (i=0;i<mouseLocTableCount;i++) { if (mouseLocTable[i].MouseFunc == Func) { /* delete this one */ for (j=i+1;j<mouseLocTableCount;j++) { mouseLocTable[j-1].MouseFunc = mouseLocTable[j].MouseFunc; mouseLocTable[j-1].mouseField = mouseLocTable[j].mouseField; } mouseLocTableCount--; break; } } } static void idle(void) { /* do nothing */ } void auxMainLoop(void (*Func)(void)) { if (animate) { auxIdleFunc( idle ); } tkDisplayFunc(Func); tkExec(); } void auxInitPosition(int x, int y, int width, int height) { tkInitPosition(x, y, width, height); } void auxInitDisplayMode(GLbitfield type) { displayModeType = type; tkInitDisplayMode(type); } void auxInitDisplayModePolicy(GLenum type) { displayModePolicy = type; /* tkInitDisplayModePolicy(type);*/ } GLenum auxInitDisplayModeID(GLint id) { /* I don't know what this function's supposed to do. It's just a stub. */ displayModeID = id; /* tkInitDisplayModeID(id);*/ return (GLenum) id; } GLenum auxInitWindow(char *title) { int useDoubleAsSingle = 0; if (tkInitWindow(title) == GL_FALSE) { if (AUX_WIND_IS_SINGLE(displayModeType)) { tkInitDisplayMode(displayModeType|AUX_DOUBLE); if (tkInitWindow(title) == GL_FALSE) { return GL_FALSE; } fprintf(stderr, "Can't initialize a single buffer visual.\n"); fprintf(stderr, "Will use a double buffer visual instead,"); fprintf(stderr, "only drawing into the front buffer.\n"); displayModeType = displayModeType | AUX_DOUBLE; useDoubleAsSingle = 1; } } tkReshapeFunc(DefaultHandleReshape); tkExposeFunc(DefaultHandleExpose); tkMouseUpFunc(MouseUp); tkMouseDownFunc(MouseDown); tkMouseMoveFunc(MouseLoc); tkKeyDownFunc(KeyDown); auxKeyFunc(AUX_ESCAPE, auxQuit); glClearColor(0.0, 0.0, 0.0, 1.0); glClearIndex(0); glLoadIdentity(); if (useDoubleAsSingle) { glReadBuffer(GL_FRONT); glDrawBuffer(GL_FRONT); } return GL_TRUE; } void auxCloseWindow(void) { tkCloseWindow(); keyTableCount = 0; mouseDownTableCount = 0; mouseUpTableCount = 0; mouseLocTableCount = 0; } void auxQuit(void) { tkQuit(); } void auxSwapBuffers(void) { tkSwapBuffers(); } #if !defined(AMIGA) && !defined(__WIN32__) && !defined(__QUICKDRAW__) && !defined(NeXT) /* for systems with X only... */ Display *auxXDisplay(void) { Display *ptr; tkGetSystem(TK_X_DISPLAY, (void *)&ptr); return ptr; } Window auxXWindow(void) { Window ptr; tkGetSystem(TK_X_WINDOW, (void *)&ptr); return ptr; } #endif GLenum auxGetDisplayModePolicy(void) { return displayModePolicy; /* return tkGetDisplayModePolicy();*/ } GLint auxGetDisplayModeID(void) { /* return tkGetDisplayModeID();*/ return displayModeID; } GLenum auxGetDisplayMode(void) { /* return tkGetDisplayMode();*/ return displayModeType; } void auxSetOneColor(int index, float r, float g, float b) { tkSetOneColor(index, r, g, b); } void auxSetFogRamp(int density, int startIndex) { tkSetFogRamp(density, startIndex); } void auxSetGreyRamp(void) { tkSetGreyRamp(); } void auxSetRGBMap(int size, float *rgb) { tkSetRGBMap(size, rgb); } int auxGetColorMapSize(void) { return tkGetColorMapSize();; } void auxGetMouseLoc(int *x, int *y) { tkGetMouseLoc(x, y); } void auxGetScreenSize( GLint *width, GLint *height ) { /* This is a kludge! */ *width = 1280; *height = 1024; } void auxAnimation( GLint state ) { animate = state; }
These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.