ftp.nice.ch/Attic/openStep/developer/resources/Mesa.2.0.s.tgz#/Mesa-2.0/OpenStep

Makefile
 
MesaView/
 
README
 
checker.c
[View checker.c] 
checker2.c
[View checker2.c] 
chess.c
[View chess.c] 
cone.c
[View cone.c] 
cone_ball.c
[View cone_ball.c] 
disk.c
[View disk.c] 
font.c
[View font.c] 
generic.m
[View generic.m] 
material.c
[View material.c] 
model.c
[View model.c] 
nurbs.c
[View nurbs.c] 
sphere.c
[View sphere.c] 
surface.c
[View surface.c] 
tea.c
[View tea.c] 
teapots.c
[View teapots.c] 
texgen.c
[View texgen.c] 
texturesurf.c
[View texturesurf.c] 

README

These are some examples for Mesa under OpenStep. The code to write
windows in this directory is heavily based on the original code by
Pascal Thibaudeau (pascal@galileo.slip.u-bordeaux.fr) for NeXTStep
3.3. Look in the NeXT directory for his code. This code now uses
the new 2.0 feature to generate bitmaps which are in the correct
orientation for an NSBitmapImageRep.

These programs are (with the exception of cone_ball) all taken from
the 'book' directory which contains the examples to be found in
the OpenGL programming guide. If you look in that directory you
will find a NOTES file describing the compatibility of those files
with Mesa. I have ported quite a number of the simple examples from
this directory as doing so is very easy.

Under OpenStep I decided to collect all the rendering code together
into one Objective C file (generic.m). This makes porting code from
the book directory very simple. To port a piece of simple code
declare two integers, gl_width and gl_height which are set to the
size of the image. Then add a function called 'render_image' which
calls the init, reshape and display functions in that order. This
may then be linked with generic.m to produce a running version of
the code under OpenStep. For a good example of how this is done
then take a look at the end of nurbs.c as compared to ../book/nurbs.c
from which it was ported. This will not work for the more complex
examples such as anything which has user interaction, but it should
give you a starting point to rendering and displaying scenes under
OpenStep.

The 'MesaView' directory contains the source to a simple application
I wrote to play around with Mesa. It generates a random surface in a
window and lets you change the viewpoint by zooming, spinning and rotating
round it. The code is not very well written, but does demonstrate a few
nice things such as using the projection and PostScript functions directly
to draw a wire frame whilst rotating the shape. Some people might find it
interesting to look at so I've included it here.

-Pete French. (pete@ohm.york.ac.uk) 14/11/96

These are the contents of the former NiCE NeXT User Group NeXTSTEP/OpenStep software archive, currently hosted by Netfuture.ch.